Thursday, April 12, 2012

A thought of a paladin build

[:1]I was looking around some guides and I thought of this:

20 zeal

20 fana

20 Holy Shield

20 sac

20 resist light

Gear (I can't afford any of it, nor do I have the levels for it - this is just a though of a build):

Weapon: Grief PB

Shield: Dream w/ 45 all res sacred targe.

Amour: Enigma

Helm: Guillaume's (socked with um)

Rings: BK + RF

Ammy: mara's for resistances

Gloves: Dracs

Boots: Gores.

Charms: Anni/Torch. resist charms til max (need 9 5%s at most)

Would it work?|||Would it work against what? I mean it's pretty much a fanatic with the spare points dumped in resist light. I tend to dump my spare points in defiance, but resist light is a fine choice too for bumping that max light resist up. It will obviously be fine against the normal game, and it has the stuff for ubers too, with g's face, dracs, and gores.

That said, what's the point? Just to deal with physical immunes w/ dream? A single dream does pretty poor damage, you really need two. I assume we're talking infinity merc, but even then your lightning damage just isn't anything to write home about without the second dream. You could keep a dream hat in your cube though for switching.

If you're talking PvP, again single dream doesn't do much, and conviction would be the dramatically better choice for PvP over fanaticism.

IMHO go with a pure dreamer, or a pure fanatic. Tweener builds don't have much to offer.|||Sry, I meant will the lightning damage multiply with fana and zeal damage creating 16K per hit of zeal?|||No. If you want to "multiply" your lightning damage, use conviction. The %enhanced damage modifier from zeal and fanaticism only works with physical damage.|||Thanks, that's what I wanted to know. I thought it would for some reason. And I apologize for the lack of clarity.

And yes, its a fanatic with its extra points in resist light, but its also to get some more damage. I thought it would give higher damage than either a pure dreamer/ holy shock zealot or a pure fana.

And doesn't it? It just uses the spare points to gain more damage instead of defiance. It was not meant to be good - rather, I posted it to know 2 things: if the ed would multiply, and if the build was viable.

Thanks for answering those two things. despite how unclear I was.|||I was going to link you to the pally forums, but I just checked the guides sticky and the dreamer guide link is broken, probably because the thread is too old.

Anyway the typical way to take advantage of dream is to wear both a hat and shield (the aura levels add) and run conviction as your primary aura. Your build looks something like this:

20 zeal

20* conviction

20 resist light

20 salv

rest in holy shield.

*conviction doesn't need to be maxed if you have decent +skill, it just needs to be level 25 after your +skills for -150% resists.

This is the build that will maximize the effect of holy shock granted by dream. There's a lot of weapon options - beast, grief, crescent moon (probably just as a switch weapon for broken immunes), rift, and more.|||Quote:








I thought it would give higher damage than either a pure dreamer/ holy shock zealot or a pure fana.

And doesn't it? It just uses the spare points to gain more damage instead of defiance.




It is true that it adds non-zero damage, but you could put a phoenix shield in place of the dream shield and add a lot more damage. (fortitude instead of enigma too, if you're trying to maximize damage)|||The aura from just one Dream runeword deals negligible bonus damage. Neither will it benefit from skill bonuses nor will skill bonuses boost the synergy bonus of resist lightning.

Apart from that, you forgot to consider one-point investments like redemption (which has 4 prereqs) and salvation. Not having them puts your character at a greater risk, i.e. your paladin might die if he runs into a conviction pack and you cannot switch on salvation.

HOWEVER: Investing leftover points into resist lightning/fire/cold is still a good idea because it will increase maximum resists by 1% per two popints even when the aura is inactive off (1% for one point if active, but that's not worth it). I usually boost fire res on my fana-zealot in that manner (instead of investing into the holy shield synergy). T-God's protects you from any lightning damage from monsters and cold isn't much of a problem because of Ravenfrost's CBF... assuming maxed resists.|||Quote:








Would it work against what? I mean it's pretty much a fanatic with the spare points dumped in resist light. I tend to dump my spare points in defiance, but resist light is a fine choice too for bumping that max light resist up. It will obviously be fine against the normal game, and it has the stuff for ubers too, with g's face, dracs, and gores.

That said, what's the point? Just to deal with physical immunes w/ dream? A single dream does pretty poor damage, you really need two. I assume we're talking infinity merc, but even then your lightning damage just isn't anything to write home about without the second dream. You could keep a dream hat in your cube though for switching.

If you're talking PvP, again single dream doesn't do much, and conviction would be the dramatically better choice for PvP over fanaticism.

IMHO go with a pure dreamer, or a pure fanatic. Tweener builds don't have much to offer.




I agree.

No comments:

Post a Comment